Submit your papersSubmit Now
For Enquiries: [email protected]
IIARD LogoIIARD

Effectiveness of Immersive Technology in Enhancing Students' Learning Experiences in Public Secondary Schools

Enefu, Samuel Muhammed Ph.D

Abstract

The study investigated the effectiveness of immersive technology in enhancing students' learning experiences in public secondary schools in Kogi East.This study adopted a descriptive survey design, the population of the study comprise of all the senior secondary school students and teachers from secondary schools in the Kogi East Senatorial District, which comprises nine local government areas : Ankpa, Bassa, Dekina, Ibaji, Idah, Igalamela-Odolu, Ofu, Olamaboro, and Omala. The sample is three hundred and eighty-five, (385), to arrive at this, purposive sampling technique was used to select (30) secondary students each from the secondary schools, bringing the number to 330 and five teaching staff each bringing the number of teachings to 55. Data were collected using a 12-items structured questionnaire titled Effectiveness of Immersive Technology in Enhancing Students Learning Experience Questionnaire (EITESLEQ). The instrument for data collection was validated by three experts two from Measurement and Evaluation and one in the Department of Educational Foundations in University of Nigeria, Nsukka and Cronbach Alpha was used to determine the reliability index of 0.78. The two research questions were answered using mean scores while the two hypotheses were tested using t-test analysis at .05 Alpha levels. The findings reveal that, immersive technology experience enhances student's learning experience in secondary schools and that there are challenges limiting teachers’ use of immersive technology experience in enhancing students' learning experience in secondary schools. Finally, based on the findings, the following recommendations were made; the improvement of teachers' ICT abilities through training, need for continued professional development in information and communication technology and school management teams in the township and rural secondary schools will have to stay ahead of the unfolding situation by devising strategies and organizing means to mitigate the

Keywords

EffectivenessImmersive technologyStudents' learning experiencesPublic secondary schools.

References

Abdallah, A.N., Shamaa, A.A. & El-Tookhy, O.S. (2019). Evaluation of treatment of experimentally induced canine model of multiple sclerosis using laser activated non- expanded adipose derived stem cells. Res. Vet. Sci. 125, 71. Adams E., & Rollings A. (2014). Fundamentals of game design. Prentice Hall, Upper Saddle. Agarwal, R., & Karahanna, E. (2000). Time flies when you’re having fun: Cognitive absorption and beliefs about information technology usage. MIS Quarterly, 24, 665-694. Alfadil, M. (2020). Effectiveness of virtual reality game in foreign language vocabulary acquisition. Computers & Education, 153: 1–13. Alalwan, A.A., Dwivedi, Y.K. & Rana, N.P. (2017). Factors Influencing Adoption of Mobile Banking by Jordanian Bank Customers: Extending UTAUT2 with Trust. International Journal of Information Management, 37, 99-110. Aliyu, M.B. (2017). ‘Efficiency of Boolean Search strings for Information Retrieval’. American Journal of Engineering Research, 6, 216-222. Baxter, G., Hainey, T., Williams, A. & Black, J. (2023) ‘Designing a 3D Serious Game About Career Pathways in the Games Industry’, in Proceedings of the 17th European Conference on Games-based Learning, 60–68. Biocca, F. (2003, May). Can we resolve the book, the physical reality, and the dream state problems? From the two-pole to a three-pole model of shifts in presence. Paper presented at the EU Future and Emerging Technologies, Presence Initiative Meeting, Venice, Italy. Brown, E., & Cairns, P. (2004). A grounded investigation of game immersion. In CHI'04 extended abstracts on human factors in computing systems (pp. 1297–1300). New York, NY, USA: ACM. Bryant, S. M. & Hunton, J. E. (2020). The use of technology in the delivery of instruction: Implications for accounting educators and education researchers. Accounting Education, 15(1): 129. Calvert, J. & Abadia, R. (2020). Impact of immersing university and high school student’s in educational linear narratives using virtual reality technology. Computers & Education, 159, Article 104005. Cheng, S., & Chan, A. C. M. (2005). Measuring Psychological Well-Being in the Chinese. Personality & Individual Differences, 38, 1307. Chen, C.-P. & Wang, C.-H. (2015). The effects of learning style on mobile augmented-reality- facilitated English vocabulary learning. In 2015 2nd International Conference on Information Science and Security . Los Alamitos: Institute of Electrical and Electronics Engineers, 1–4. Chen, Y., Xu, R., Wang, J., Yang, H., & Wang, X. (2021). Clustering Financial Time Series to Generate a New Method of Factor Neutralization: An Empirical Study. International Journal of Financial Engineering, 8, Article 2141005. De Jong, T. & Van Joolingen, W. R. (2018). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68(2): 179–202. Frank, J. A., & Kapila, V. (2017). Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. Computers & Education, 110, 88-104. Huang, R. & Schmidt, M. (2023). A systematic review of theory-informed design and implementation of digital game-based language learning. In Peterson, M. & Jabbari, N. (eds.), Digital games in language learning: Case studies and applications. Abingdon: Routledge, 14–34. Kruk, M. (2019). The use of internet resources and browser-based virtual worlds in teaching grammar. Teaching English with Technology, 14(2): 52–67. Lin, Y.-J. & Wang, H. (2021). Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom. Education and Information Technologies, 26(4): 4487–4505. McMahan, A. (2003). Immersion, engagement, and presence: A method for analyzing 3-D video games. In W.Mark & B. Perron (Eds.), The video game theory reader (pp. 67–86), Routledge. Murray, J. B. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. Free Press. Schuemie, M.J., & van der Mast, C.A.P.G. (2001). Pres-ence: Interacting in virtual reality? Proceedings of the Twentieth Workshop on Language Technology 15, May 19–21, 2001, Enschede, Netherlands. Schubert, T.W., Friedman, F., & Regenbrecht, H.T. (1999). Embodied presence in virtual environments. In: Paton R, Neilson I (Eds.). Visual representations and interpretations. Springer-Verlag, London, pp. 268–278. Slater, M. (1999). Measuring presence: A response to the Witmer and Singer Presence Questionnaire. Pres- ence, 8:560–565. Witmer, B.G., & Singer, M.J. (1998). Measuring pres- ence in virtual environments: A presence question- naire. Presence, 7:225–240. Woodland, H., Hudson, B., et al. (2019) Palliative Care in Liver Disease: What Does Good Look Like? Frontline Gastroenterology, 11, 218-227. Wu, Y.-H. & Hung, S.-T. (2022). The effects of virtual reality-infused instruction on elementary school students’ English-speaking performance, willingness to communicate, and learning autonomy. Journal of Educational Computing Research, 60(6): 1558–1587. Yildirim, M. and Arslan, G. (2020). Exploring the Associations between Resilience, Dispositional Hope, Preventive Behaviours, Subjective Well-Being, and Psychological Health among Adults during Early Stage of COVID-19. Current Psychology, 41, 5712-5722.

More Articles from INTERNATIONAL JOURNAL OF SOCIAL SCIENCES AND MANAGEMENT RESEARCH

Building National Analytics Capacity: Advances and Future Pathways

Author: Uchechi Mary-Linda Unamma, Ifeanyichukwu Jeffrey Okwesa, Uzoamaka Iwuanyanwu

Root-Cause and Thematic Analysis for Major Incident Management: A Review

Author: Ifeanyichukwu Jeffrey Okwesa, Uchechi Mary-Linda Unamma, Uzoamaka Iwuanyanwu

Data-Quality and Single-Source-Of-Truth Frameworks for Inter- Agency Reporting: A Review

Author: Uchechi Mary-Linda Unamma, Ifeanyichukwu Jeffrey Okwesa, Uzoamaka Iwuanyanwu

Human-In-The-Loop Decision Systems: Advances and Future Directions

Author: Funmilayo Ashore-Onisemo, Uchechi Mary-Linda Unamma, Ifeanyichukwu Jeffrey, Okwesa,

Roles of Oil Subsidy Removal on Transportation Cost and Water Factory in Cross River South, Nigeria

Author: Onwuzurike Peter Tobechi, Owoh Akwa Owoh, Unoh Grace Inyang, Umaru Musa