Submit your papersSubmit Now
For Enquiries: [email protected]
IIARD LogoIIARD

On the Development of a Learning Gamification Model

Nkiruka Maria-Assumpta Akabuike, and, Moses Okechukwu Onyesolu.

Abstract

Smart phones have become important gadgets owned by most teens and adults. On the average, teens spend most of their time on the phone daily thus there is need to put the time spent on the phone to good use. In this work, Structured System analysis and Design Method, SSADM was used to develop a game system designed to transform traditional teaching methods of binary conversion often reliant on note memorization and chalkboard explanations into an immersive 3D virtual city experience using WebGL where learners engage with binary concepts through exploration, challenges, and real-time feedback. Developed using TypeScript, React Three Fiber, and Phaser.js, the platform features a customizable avatar, adaptive difficulty levels, and modular learning districts that support scalability to other computing topics. Key subsystems include tutorials, challenge modules, progress tracking, and accessibility features, all integrated within a user-centric and educationally compliant interface. System testing confirmed its effectiveness across usability, performance, and compatibility metrics. The project demonstrates the potential of game-based learning to enhance engagement, retention, and conceptual understanding in Science, Technology, Engineering and Mathematics, STEM education, and recommends its integration into school curricula and e-learning platforms.

Keywords

GamificationMobile learning SystemBinary conversion

References

Binns, R. (2024).Screen time statistics 2024: Global increases/decreases, mobile vs desktop, and screen time’s effects on children. Available: https://www.independent.co.uk/advisor Chen, C. M., Liu, H and Hwang, G. J. (2021). Designing gamified mobile learning systems for game theory education. Journal of Educational Computing Research, 59(4), 861- 880. https://doi.org/10.1177/0735633121994336 Edmodo. (2023). Edmodo introduces new AI-powered features to support personalized learning. Retrieved from https://www.edmodo.com Gajos, K. (2023). Duolingo Max: How AI is changing language learning. Journal of Language Education, 29(3), 122-136. Hughes, J. (2022). Flipgrid: Empowering student voice through mobile video. International Journal of Educational Technology, 13(4),210-225 Khan Academy. (2023). Introducing mobile tools for teachers. Retrieved from https://www.khanacademy.org Liu, H and Zhang, X. (2024). Using augmented reality for mobile game-theory education: A pilot study. Journal of Educational Technology and Society, 27(2), 45-61. https://doi.org/xxxx Metzler, L, Lazaros E.J, Davison C.B and Truell, A.D (2023). Social media challenges are causing disruptions in schools. Issues in Information Systems Volume 24, Issue 1, pp. 84-92, 2023. DOI: https://doi.org/10.48009/1_iis_2023_107 Munang, M.G. (2022). The effect of social media on students academic performance in Ahmadu Bello University Zaria. DOI: 10.14293/S2199-1006.1.SOR-.PP2T0O9.v1 Senthil, V. (2018). Does the more internet usage provide good academic grades? Educ Inf Technol 23, 2901–2910. doi:10.1007/s10639-018-9749-8 Smith, J., & Doe, A. (2024). Mobile-based game-theory applications for strategic decision- making in education. International Journal of Educational Technology, 35(4), 215-229. https://doi.org/xxxx Vizmonte, E., & Ligot D. (2024). When Digital Trace Becomes Educational Waste. https://www.researchgate.net/publication/377219438.DOI: 10.13140/RG.2.2.32063.48802 Watson, J (2013). An Introduction to Game Theory, 3rd Edition, International Student Edition. ISBN:978-0-393-92082-6

More Articles from INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND MATHEMATICAL THEORY

Advances in Algorithmic Contract Scoring for Pre-Negotiation Yield Optimization and Risk Retention

Author: Ngozi Samuel Uzougbo, Michael Ominyi, Cyril Chimelie Anichukwueze, Blessing, Chika Jones

DevTest flow: Designing a Scalable Continuous Testing Pipeline for High-Velocity Software Delivery

Author: Lawal Ahmed Oladimeji, Achori Busayo, Akeju BusayoZainab, Saka Samson, Damilare, Mbah Demian Chidi, Runsewe Similoluwa Mayowa, Oladiti Luqman, Abiodun